I’d prefer more vehicular controls (left/right tilt to turn, forward/back to accelerate/reverse), but maybe other players had an easier time with this than I did. One other thing I noticed was the camera doesn’t tilt with turns anymore like Cro-Mag Rally does, so the game can be a bit dizzying after a while. Jumping is activated by tapping the screen, and a double tap will actually activate your wings and allows you to glide over long sections of terrain provided you jumped from a high enough point. Flying uses up one blueberry, which you can see on the Leafs-Up-Display on the top-left corner of the screen. You can also pick things up by swiping down on the screen, and you use this to pick up acorns for in-game quests as well as for freeing trapped allies (you’ll see when you play). Swiping up on the screen stuns enemies with a kick, but I ‘d often end up jumping instead of kicking, so I refrained from this action. The levels are always a treat to explore for the first time, and they’re all executed with a lot of imagination. The closet level’s walls are shoe boxes, the garden level has gnomes to fight, and the creepiest level has you fighting ticks and fleas in a furrest on a dog’s back. But enemies aren’t the only elements on each stage. You can acquire useful power-ups by jumping into the butterflies that just fly around the area. A butterfly can drop strawberries (health), blueberries (enables flight), and buddy bugs (tap the bee-like icon to shoot them at enemies and incapacitate them). There’s also a temporary energy shield you can pick up (from a butterfly of all things!), although I spent most of my time running well out of harm’s way, so my shields never really saw much action.Įach of the on-foot sections has a certain set of objectives to complete, and they’re always explained at the start of the level. There is also usually a progress bar of sorts on the sides of the screen to show how many more x out of y things you need to accomplish. I think this is a good idea, although the progress was a little hard to distinguish from the screen, so I could only ever see how much I’d accomplished, but not how much more I had to go until I finished a level. Two sections of the game involve Skip surfing down pipes or gutters, and I enjoyed these a lot more than the on-foot sections. You tilt the iPhone left and right to steer yourself past obstacles, and the gameplay is fast and slimy. I really welcomed the change of pace and would have liked to see more gameplay go in this direction. The ability to jump over obstacles would also have been welcomed. Tilting left and right seem to be the only way to control movement in this case. There aren’t any enemies or power-ups to worry about outside of the occasional strawberry you find.
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